Pays anywhere, then tumbles
Sweet Bonanza 1000 uses a 6x5 layout and pays for groups of eight or more matching symbols anywhere on the screen. A group does not need to sit on a payline. Once a qualifying group wins, those symbols disappear and replacements tumble into the empty spaces.
The tumble system gives one paid spin room to develop. A first group can clear, new symbols can arrive, and another group can form without a new paid spin starting. What matters is the sequence of board states, because every successful tumble creates a new arrangement that can be evaluated again.
This also explains why position works differently here from a fixed-line slot. You are not tracing a route from reel one to reel five. You are looking for enough matching symbols across the 6x5 screen, then seeing whether the tumble creates another group.
The bonus trigger is easy to identify
Four or more Lollipop Scatter symbols trigger the Free Spins feature, which begins with 10 spins. The trigger does not change the basic tumble rule. Winning symbol groups still disappear and are replaced, so the same underlying rhythm carries into the bonus.
Three or more Lollipop Scatters during Free Spins add another five spins. The feature can therefore extend while the tumble sequence remains the central way wins develop on the screen.
That continuity keeps the bonus easy to follow because the basic tumble rule is already familiar. The major change is the multiplier system that becomes active around the tumbles.
Candy Bombs are the defining change in the 1000 version
During Free Spins, Candy Bombs can carry multipliers up to 1,000x. If more than one multiplier appears in the same tumble sequence, their values are added before being applied to the qualifying win.
The order matters. A Candy Bomb multiplier is not a separate prize that resolves before the board changes. It belongs to a tumble sequence, so the multiplier state and the symbol-removal state have to be read together.
The 1,000x ceiling is the headline difference in this edition, but the more informative point is how the multipliers work. Multiple values can be combined in the same tumble sequence, and the resulting total is then applied to the relevant win. Free Spins combine continuation with value building.
Why the base game still matters
Sweet Bonanza 1000 is recognisably built on the same simple idea from start to finish: collect enough matching symbols anywhere on the screen, remove them, refill the spaces and check the new board.
The bonus adds a stronger value system without replacing that loop. This is why understanding tumbles first makes the Candy Bomb mechanic much easier to follow. If the board did not keep changing, the multiplier system would feel like an isolated extra. Because it sits inside the tumble sequence, every new board can matter to the same developing feature state.
The design is less about a complicated set of separate features and more about one mechanic becoming more valuable once Free Spins begin.
What to look for in the demo
Free play is most informative when you follow one tumble sequence from the first group to the final refill. Count how many separate board states occur before the round ends. Once you have that rhythm, the Free Spins feature becomes much clearer.
During the bonus, focus on the Candy Bombs. Note when a multiplier appears, whether another multiplier joins the same tumble sequence, and how the values are combined before the qualifying win is settled. A retrigger is also easy to place once you know that three or more Lollipop Scatters add another five spins.
The defining difference is the larger Candy Bomb multiplier ceiling. The underlying Sweet Bonanza structure remains easy to recognise: pays-anywhere groups, tumbles and a scatter-triggered Free Spins round. The 1000 edition pushes more of the feature identity into the multiplier layer rather than changing the whole grid model.
Sweet Bonanza 1000 versus Sugar Rush 1000
Sugar Rush 1000 is the closest Pragmatic Play counterpart. Both games remove winning symbols and allow the board to continue. What they remember is different.
Sweet Bonanza 1000 puts its main multiplier emphasis into Candy Bombs during Free Spins. Track the current tumble sequence and the multiplier values that appear inside it. Sugar Rush 1000 makes specific grid positions carry multiplier memory, so the location of earlier wins can remain important later.
That difference changes the way the screen is read. Sweet Bonanza 1000 is about what arrives during the current tumble chain. Sugar Rush 1000 is about where previous clusters have already changed the value of the board.